You know that any digital audio system has a clock, yes? You know what its purpose is? It's to make sure each sample is played back at the right time and frequency - i.e sample rate.Toobz said:Sample rate issues would not create speed problems on playback.
Digital code is 16 bit 000's and 111's. (0011010110010111) it either IS
read properly or not at all.
The last sentence is right, because the preceding one is wrong.Toobz said:If speed was a problem during playback, IT HAS to be on the analog side. This is not up for argument.
Depends on how you see it. There is such a thing as faster playback of chunks of 1's/0's, meaning the speed of sample playback - sample rate. Sample = x Bits, Rate = Samples/second.Toobz said:There is no such thing as FAST or FASTER 000's & 111"s (0011010110010111).
Nope.Toobz said:Once the digital code is converted to analog, that is where the speed
problem can manifest itself, and ONLY then.
You're not seeing all the possibilites. Files have headers containing info about what the file is ("Hi, I'm a .WAV file. I have 24bits of sample depth. Oh, and play me back at 44.1 kHz please."). Let's say it is a 44.1 kHz file and we have a Pro Tools session running at 48kHz, for example. On import the program will let you either sample rate convert the file to 48k, which will allow it to play back correctly (meaning at the same pitch), or you can import it without change. If you do the latter, it will play back at 48k, because that's the rate of the session. It doesn't matter that the file is at 44.1, it'll play back too fast with a higher pitch as a result.Toobz said:If digital settings are affecting playback, it has to be some code that is tied into the analog control stages somewhere. This is still an analog problem, and not a decoding one.
Would you mind checking what I wrote before?JPSaxMan said:Hmm...ok...so I was wrong. I just put a metronome against my piano recording when I recorded. I went back and tried to match the same tempo against it, and it kinda is like when you have two windshield wipers and one is going faster than the other...the two start off in rhythm, then separate, then they come back together, and drift apart. So...the recording is being sped up!
And just for sakes of entertainment, I also disconnected the preamp from the computer and tried just doing a line-in with the keyboard...same thing happened, so it's not the preamp...in case that crossed anyone's mind by chance.
Interesting. Though I would have figured that if it was recorded at 22.05k, and played back at 44.1k it would have been pitched up an octave.JPSaxMan said:my sample rate at AA, it was at 22050...not 44100. Well, voila, when I fixed it and recorded, it was fine!.
as others have pointed out... this is total BS. the sample rate is simply the number of samples per second. there absolutely IS such a thing as faster 0s and 1s. if a one minute sound clip at 96k/16-bit has a bigger file size than a one minute sound clip at 44.1k/16-bit, then clearly, since they both take a minute to play back, and the samples are the same size, then the 0s and 1s MUST be read faster in the 96k version of the file.Toobz said:Sample rate issues would not create speed problems on playback.
Digital code is 16 bit 000's and 111's. (0011010110010111) it either IS
read properly or not at all. If speed was a problem during playback,
IT HAS to be on the analog side. This is not up for argument. There is
no such thing as FAST or FASTER 000's & 111"s (0011010110010111).
Once the digital code is converted to analog, that is where the speed
problem can manifest itself, and ONLY then . If digital settings are affecting
playback, it has to be some code that is tied into the analog control stages somewhere.
This is still an analog problem, and not a decoding one.
Well, sometimes **** just happens! That's probably why the setting changed.JPSaxMan said:At this point, all I'm curious about is how it got to that new sample rate; I sure as hell didn't change it! LOL...well, actually JC, I noted that it was much sharper than 40 cents...almost approaching 60 cents. My keyboard can tune up to 100 cents so I set it about where it was playing back really sharp, and it was closer to 60 than 40.
But anywhoo...thanks for all the help, I guess!
Sometimes it makes sense to pay attention to the BS.JPSaxMan said:The sample rate was different.
Some of it is even useful!Al Stevens said:You can learn a lot by listening to folks debate a subject.
Toobz is not right. And neither are you at least as far as this argument goes.Giganova said:The sample rate is NOT the issue here.
Toobz is still right that sample rate issues would not create speed problems on playback. You all have to be more careful when you talk about these things: Statements like "it was recorded at 22.05k, and played back at 44.1k" don't make sense because a sample rate is in kHz, which is the unit for "samples PER SECOND". Therefore, a sample rate alone doesn't change pitch because a sample rate of is always referring to an amount of time (in units of seconds).
Therefore, the CLOCK of your sequencing software was not locked it and off!
Really?Giganova said:The sample rate is NOT the issue here.
Well, I figured it was safe to assume that we were talking about Hz, as we had stated that many times previously in the thread. What else would it have been? kMoron?Giganova said:Toobz is still right that sample rate issues would not create speed problems on playback. You all have to be more careful when you talk about these things: Statements like "it was recorded at 22.05k, and played back at 44.1k" don't make sense because a sample rate is in kHz, which is the unit for "samples PER SECOND".
No, sample rate doesn't refer to an amount of time, it refers to an amount of events, record/playback of samples, per second. Not an amount of time.Giganova said:Therefore, a sample rate alone doesn't change pitch because a sample rate of is always referring to an amount of time (in units of seconds).
Yeah, there's sample rate and then there's clock rate. If you read the thread you'd seen that what I suggested was indeed a check of sample rate settings between software and hardware. That is clock related.Giganova said:Therefore, the CLOCK of your sequencing software was not locked it and off!
Actually, it's the unit for "thousands of samples per second," but yes close enough.Giganova said:Toobz is still right that sample rate issues would not create speed problems on playback. You all have to be more careful when you talk about these things: Statements like "it was recorded at 22.05k, and played back at 44.1k" don't make sense because a sample rate is in kHz, which is the unit for "samples PER SECOND".
This is incredibly backwards logic. First of all time = pitch when talking about samples. faster samples = higher pitch. that's why pitch is also refered to as "frequency", as in how frequent the waveforms repeat. faster samples = faster waveform cycles. I suppose you could say that the sample rate refers to an amount of time... for example a sample in 44.1khz could be said to take up 1/44100 of a second... of course there's nothing in the actual sample data itself that has anything to do with frequency or sample rate. It is simply a string of numbers. The sample rate data is all in the header of the file, and changing it, will change how fast the computer plays back the samples. faster samples = faster tempo & higher pitch.Giganova said:Therefore, a sample rate alone doesn't change pitch because a sample rate of is always referring to an amount of time (in units of seconds).
I really hope that settles this nonsense.SAMPLE RATE CONVERSION
Sample rate conversion is the process of converting a (usually digital) signal from one sampling rate to another, while changing the information carried by the signal as little as possible. When applied to an image, this process is often called scaling.
Sample rate conversion is needed because different systems use different sampling rates, for engineering, economic, or historical reasons. The physics of sampling merely sets minimum sampling rate (an analog signal can be sampled at any rate above twice the highest frequency contained in the signal, see Nyquist frequency), and so other factors determine the actual rates used. For example, different audio systems use different rates of 44.1, 48, and 96 kHz. As another example, American television, European television, and movies all use different numbers of frames per second. Users would like to transfer source material between these systems. Just replaying the existing data at the new rate will not normally work - it introduces large changes in pitch (for audio) and movement as well (for video), plus it cannot be done in real time. Hence sample rate conversion is required.